![]() ![]() Especially with difficulty cranked up to top levels. (I’m guilty of thanking random gods when the biggest bad guys got stuck on a jagged corner, allowing timed return fire and ultimately a big kill.) On the flipside, competitive deathmatch players will salivate over Doom Eternal’s highest barrier of difficulty and accompanying challenge. It intentionally punishes at every opportunity, and stage completion can feel like luck versus well executed survival. Second and if you have a low frustration tolerance, Doom Eternal is not the game for you. This delay/failure results in swarms closing in and fast. Meaning, it’s common to get stuck in a corner and/or when trying to execute a precise double jump. (Even if my PS4 Pro’s fans oft-sounded like they were initiating takeoff.) If there’s one complaint…it’s that the environments are a bit jaggedy. Expect no slowdowns, stutters and/or cheap shots from poor programming. ![]() If this is your cup of tea, Doom Eternal is an outstanding Earl Grey.Īmazingly, Doom Eternal cuts no visual corners. There’s literally no other game series quite like Doom: a single player centric, extraordinarily difficult, strategic but still frantic, first-person shooter against non-humans. Insert a legit boss, throw everything out the window.Ĭollectively, Doom Eternal is therefore a combat chess match, one that unfolds at lightning fast pace. Picking off the masses to allow freer movement is next, and finally medium/distance guys for the win. Like most first-person shooters, taking down the biggest and baddest should always be first priority, especially as most have ranged attack capability. Cover is just show, thus mastering double jump, turn and shoot, and teleport lifts are vital to survival. Slowing down is never an option, as enemies will literally hit you from every angle. It’s hell’s version of rock, paper and scissors. Moreover, chainsaw attacks slow down the fastest enemies, glory kills are a must for the biggest, and standard ammo ideal for those with primarily distance fire. Glory kills slightly slow down the mayhem…and drop health…but require getting in really close. Chainsaw kills produce much needed ammo, but its fuel both hard to find and/or regenerates slowly. Big weapons produce big effects… but with limited cartridges. The coolest part of Doom Eternal – despite said mayhem – is that it remains near-perfect, orchestrated chaos. Mick Gordon’s heavy metal score is once more along for the ride, a perfect head-banging accompaniment to the maestro mayhem Doom Eternal embraces. Victory seemingly and inevitably arrives on the last bullet, lowest level of health, and with a thumping heart rate from the insanity just endured. Akin to its predecessor, Doom Eternal stages are comprised of smaller battle arenas to progress mandates wiping out any and every demon around. Spoiler alert: even on lower difficulty levels, you will die a lot. They swarm, are punishing in attacks, and leave little – if any – room for error. None of these – from lowly zombie to arch bosses – are pushovers. The stars of the show are the incredible array of demons, a seemingly countless number of bastards that come fast, furious, and are omnipresent. Along the way, discover insane weaponry and modifications to stand a literal better fighting chance. The Doom Slayer, lengthy (decades’ long) resume and all, must now fight through an array of overrun regions to take Earth back. The third middle finger comes via corrupted magicians – Hell Priests – that empower the invasion via dark forces. The plot: Set two years after Doom, hell’s finest take over…wipe out much of Earth…and an evil corporation steps in to only make matters worse. The Doom Slayer is back to do what he does best: unleash oodles of firepower against endless legions of baddies both big…and bigger. Almost four years since ‘Doom’ graced consoles and computers, here comes ‘Doom Eternal’ to once again stoke the flames of hell.
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